AI Insights · Timothy · January 2022
Top 5 Ultracasual Games Performance in Chile Q4 2021
Discover the performance trends of the top 5 ultracasual games in Chile during Q4 2021, including their weekly downloads, revenue, and active users.
In Q4 2021, the top 5 ultracasual games in Chile saw varying performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared during the quarter.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady weekly revenue, peaking at approximately $1.1K in early October, then tapering down to around $700 by the end of December. The weekly downloads were quite low, reaching a maximum of 36 in mid-October. Weekly active users showed a gradual decline from around 150 in early October to 84 by the end of December.
Slime it: Slime Game Simulator by Slime4Fun saw its weekly revenue peak at $415 in mid-October before gradually dropping to $129 by the end of December. Weekly downloads showed sporadic activity, with notable spikes of 16 and 11 downloads in mid-October and late December, respectively. Weekly active users consistently declined from approximately 1.4K at the start of the quarter to just over 1K by the end of December.
Antistress - Relaxing games published by Moreno Maio had a significant increase in weekly downloads, peaking at 22K in early November. Weekly revenue followed a similar upward trend, reaching $148 in late December. The game maintained a strong weekly active user base, starting at nearly 80K in late September and peaking at 175K in mid-December.
Jelly Dye:Satisfying ASMR Game from AI Games FZ showed consistent weekly revenue, with minor fluctuations, peaking at $89 in late November. Weekly downloads hit a high of 11.5K in mid-October, but gradually decreased, ending the quarter with around 6.7K downloads. Weekly active users saw a steady decline from approximately 31K at the start of the quarter to around 18.5K by the end of December.
Diamond Painting ASMR Coloring by Crazy Labs had a relatively stable weekly revenue, with minor fluctuations, peaking at $71 in late September and ending at $52 in late December. Weekly downloads varied, peaking at 7.1K in late September and maintaining around 6K by the end of December. Weekly active users saw a decline from approximately 13.6K in late September to 10.5K by the end of December.
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